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Example of using a X file in a DirectX application + world camera moving

Submitted on: 4/24/2005 10:00:38 AM
By: Ovidiu Tudorache 
Level: Advanced
User Rating: By 1 Users
Compatibility: Microsoft Visual C++
Views: 4730
(About the author)
     I import a *.x file in this application, a wall made in 3DS Max 6.0. I texture it and I can move in the world with the mouse, the arrow keys and W, S, A, D for strafing. Cool! This is a little start for making a FPS game engine :). Enjoy! Please vote.
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Other User Comments

4/24/2005 3:41:45 PMNatalic Wolf

GR to you, I could never get the lame DirectX library codes to show up for me. I installed but when I type in the command it doesn't display the tooltip.
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4/24/2005 3:48:14 PMNatalic Wolf

Wait, are you using VC++ .Net? I think I may use that.
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10/5/2005 10:37:11 AMGreaser

It says I'm missing D3D9.h. Where can I get that
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