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Basic 3d for C++

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Submitted on: 11/1/2000 7:49:03 PM
By: Albert Chaulk  
Level: Intermediate
User Rating: Unrated
Compatibility: Microsoft Visual C++
Views: 25687
 
     Goes through the mathematics of 3d and the process of creating a very basic app: creating WinMain and associated message loops, initializing DDraw & D3D, rendering a simple figure and cleanup. A copy of the full code is included.

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				The tutorial (30k ish) was too big to fit in the text box (it got about 2/3 the way down before refusing any more) and I'm too lazy to cut stuff out to paste in here :) It's the html file in the zip.

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Terms of Agreement:   
By using this article, you agree to the following terms...   
  1. You may use this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
  2. You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.   
  3. You may link to this article from another website, but ONLY if it is not wrapped in a frame. 
  4. You will abide by any additional copyright restrictions which the author may have placed in the article or article's description.


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Other User Comments
11/1/2000 8:29:13 PMhmmmmmm

You didnt say what .lib's to link!!!
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11/2/2000 1:45:27 PMAlbert Chaulk

Yes I did. Look at the 5th line down in the cpp file
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11/2/2000 1:46:20 PMAlbert Chaulk

Yes, I did. 5th line down in the cpp file.
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8/16/2002 5:52:43 PMserge

I'll first test your software
Thank you in advance for what you are doing.
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11/29/2002 10:00:26 PM

You did mention the .lib files to add but i don't know how to add them (or it just doesn't work). Please help!
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5/27/2004 9:00:18 AM

the conversion from Radians to Degrees and v.v. is wrong use. the correct coversion should be:
D = (180*R)/pi
R = (D*pi)/180


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