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Muscles Driven 2D Ragdoll Physic Engine - V 6.0 +(DollEditor v2.0)

Submitted on: 2/20/2015 1:11:00 AM
By: reexre (from psc cd)  
Level: Intermediate
User Rating: By 14 Users
Compatibility: VB 6.0
Views: 4582
     2D Physic Engine based on verlet physics. __________ Main Elements are 3: Point, Link (2 Points), and Muscle (2 Links)__________ The muscle is defined as two links (limbs) , the angle that should occur between them, and the muscle strength. __________ You Can manually change Muscles Values with Scrollbars. __________ Can interact with figure with the mouse. __________ [ V 3 ] Added Gravity On/Off. Added Save/Load Pose. __________ [ V 3.1 ] Added Muscles Speed Limiter (It Deny too Fast Muscles movement, so it's good for Stability), and Exit button __________ [ V 3.2 ] Thickness of Lines bigger than 1 for better vision. Added Collision Response with Circle Shaped Obstacles. Added Obstacles Movement and Obstacle-Obstacle Collision. __________ [ V 3.3 ] Updated sub ChangeVelocities: Fixed Bug when Bounce on Motionless-Obstacles. Now Can interact with Obstacles too. __________ [ V 4.0 ] I had a GREAT IDEA!!!: The Strength of Muscles in nature is not Constant. So I thought to apply a Decrement of Strength/energy due to the "Work" done by the Muscles. Nevertheless, this Lost of Strength/Energy is Recovered Costantly, as we do Breathing. This made the physics even more Realistic! . Added Custom Link Color, Thickness , Shape and DrawOrder. Smiling Face. (I Loose myself with VersionNumber) __________ [ V 5.0 ] Added Joints!!! Can Dynamically Add/Remove Joints! __________ [ V 5.1 ] Realistic Doll-Obstacles Collision Reaction. Break Points when to much stressed (Buggy). Removed Muscles Speed Limiter. __________ [ V 5.2 ] Doll Editor! to Customize your creatures. More Joints features. __________ [ V 5.3 ] Manage Limbs Mass in Muscle movement, manage point Mass in Collision reaction. __________ [ V 5.4 ] Little bug fixed in point Mass calculation. __________ [ V 6.0 ] Fixed missing "Option explicits" and Removed Draw Flickering... __________

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