computer graphics and 3d programming tutorial.No DirectX or OpenGL.
Matrix math , Lighting , Culling ,
Z order function , Open ".prt" file ,
quick frame rate (20~400 FPS), animation , various render options , luminance ,
only pure windows api use.
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This is amazing, even fast in the IDE and cleanly coded. You should rename it to something more descriptive, some people may skip over this really fine project otherwise. (If this comment was disrespectful, please report it.)
Nice app, but i suggest you using 3 normals for triangle and render poly with extended api function that draws gradient poly, this will add smoothed lighting for your mesh (just calculate colors of 3 points, depending on their normals, and draw triangle). 3ds/ase formats exported by 3ds-max usually contains full normals data for each vertex in each face, so there will be no problems improving the image; or you can calculate advanced normals by yourself. (If this comment was disrespectful, please report it.)
Perfect, I 'd suggest you put this code into a class or ocx to be more usable and easy interface, you may also as suggested before rename itto something like Lib3D or so. Thanks for sharing. By the way, the z-translation does not effect unless I did not know. (If this comment was disrespectful, please report it.)
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