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A 3D RPG Engine

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Submitted on: 1/4/2015 10:23:00 PM
By: Andrei Krotkov (from psc cd)  
Level: Intermediate
User Rating: By 19 Users
Compatibility: C++ (general), Microsoft Visual C++, Borland C++
Views: 2480
 
     This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press 'M', it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe's OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press 'M' a couple of times.
 
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