Design patterns provide you a flexible way to solve common design problems. This article gives you a simple and effective introduction regarding learning and applying design patterns. In this article series, we will design a foot ball engine, analyze the design problems in that, and will apply patters to solve our design problems. In this way, you will learn how to actually use design patterns.
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this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.
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Design patterns provide you a flexible way to solve common design problems. This article gives you a simple and effective introduction regarding learning and applying design patterns. In this article series, we will design a foot ball engine, analyze the design problems in that, and will apply patters to solve our design problems. In this way, you will learn how to actually use design patterns. The whole article and source code is included in the attached zip file.
This article is expected to
Introduce patterns to you in a simple, human readable (?) way
Train you how to really 'Apply' patterns (you can learn patterns easily,
but to apply them to solve a problem, you need real design skills)
Provide you a fair idea regarding the contexts for applying the following patterns - Builder, Observer,
Strategy and Decorator (well, they are few popular design patterns)
Demonstrate you how to apply the Observer, Decorator and Strategy patterns, to solve the design
problems
In this entire article, you will go through the following steps
You will model a very simple football game engine
You will identify the design problems in your football game engine
You will decide which patterns to use for solving your design problems
You will then actually use the observer pattern, to solve one of your
design problem.
Download the article and related source code, and extract the zip file. You will see two parts of the article.
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NEVER, EVER run compiled files (.exe's, .ocx's, .dll's etc.)--only run source code.
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Terms of Agreement:
By using this article, you agree to the following terms...
You may use
this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.
You may link to this article from another website, but ONLY if it is not wrapped in a frame.
You will abide by any additional copyright restrictions which the author may have placed in the article or article's description.
It is the best article that I have seen on this subject. It is simple to understand. I only hope that you will write others articles on this subjet. Continu your good job. Bravo!
(If this comment was disrespectful, please report it.)
It is a readable, entertaining and educational submission; like it alot. 5 freezing nutz from me. (If this comment was disrespectful, please report it.)
Excellent tutorial - thanks heaps this will get me kick started on re-architecting one of my projects (If this comment was disrespectful, please report it.)
This is really good. Excellent (If this comment was disrespectful, please report it.)
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