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A Complete Guide To GOF Design Patterns (With Examples Of Observer, Decorator and Strategy Patterns)

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Submitted on: 11/23/2005 7:08:25 AM
By: Anoop Madhusudanan  
Level: Intermediate
User Rating: By 9 Users
Compatibility: C#, VB.NET, ASP.NET, C++.NET
Views: 18441
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     Design patterns provide you a flexible way to solve common design problems. This article gives you a simple and effective introduction regarding learning and applying design patterns. In this article series, we will design a foot ball engine, analyze the design problems in that, and will apply patters to solve our design problems. In this way, you will learn how to actually use design patterns.

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By using this article, you agree to the following terms...   
  1. You may use this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
  2. You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.   
  3. You may link to this article from another website, but ONLY if it is not wrapped in a frame. 
  4. You will abide by any additional copyright restrictions which the author may have placed in the article or article's description.
				Design patterns provide you a flexible way to solve common design problems. This article gives you a simple and effective introduction regarding learning and applying design patterns. In this article series, we will design a foot ball engine, analyze the design problems in that, and will apply patters to solve our design problems. In this way, you will learn how to actually use design patterns. The whole article and source code is included in the attached zip file.

This article is expected to

  • Introduce patterns to you in a simple, human readable (?) way
  • Train you how to really 'Apply' patterns (you can learn patterns easily, but to apply them to solve a problem, you need real design skills)
  • Provide you a fair idea regarding the contexts for applying the following patterns - Builder, Observer, Strategy and Decorator (well, they are few popular design patterns)
  • Demonstrate you how to apply the Observer, Decorator and Strategy patterns, to solve the design problems

In this entire article, you will go through the following steps

  1. You will model a very simple football game engine
  2. You will identify the design problems in your football game engine
  3. You will decide which patterns to use for solving your design problems
  4. You will then actually use the observer pattern, to solve one of your design problem.
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Terms of Agreement:   
By using this article, you agree to the following terms...   
  1. You may use this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
  2. You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.   
  3. You may link to this article from another website, but ONLY if it is not wrapped in a frame. 
  4. You will abide by any additional copyright restrictions which the author may have placed in the article or article's description.


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Other User Comments

11/24/2005 8:56:23 AMMarc

Hello Anoop,

It is the best article that I have seen on this subject. It is simple to understand. I only hope that you will write others articles on this subjet. Continu your good job.
Bravo!

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11/30/2005 7:17:46 PMCodeFester

It is a readable, entertaining and educational submission; like it alot. 5 freezing nutz from me.
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1/10/2006 6:44:37 PMBob Itami

Excellent tutorial - thanks heaps this will get me kick started on re-architecting one of my projects
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11/16/2006 12:24:55 PMLovely29

very good anup... keep on helping...
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5/21/2007 12:44:28 PMOGUZ_OZGUL

This is really good. Excellent
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