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Pixel Building

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Submitted on: 1/3/2015 10:25:00 AM
By: Dan Anderson (from psc cd)  
Level: Intermediate
User Rating: By 4 Users
Compatibility: C, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++
Views: 454
 
     The purpose of this article is to demonstrate how to build RGB pixels of varying bits per pixel (15, 16, 24, and 32) and it also shows how to RGB color components from an RGB pixel.

This article has accompanying files
 
				Article: http://www.garagegaming.com/tutorials/color_conversion.html

This article demonstrates how to build RGB pixels using different bits per pixel (15, 16, 24, 32) and extract their RGB components. This is very handy when doing pixel manipulation, such as converting to grayscale, doing blurs, unsharp mask, etc.

I also uploaded the article to PSC and added some source code to demonstrate the topics of the tutorial. If there are any problems or inaccuracies in this tutorial, please let me know.

Contact: garageguy@garagegaing.com

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