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Direct3D with DirectX 8.1 Tutorial 2

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Submitted on: 1/25/2015 4:40:00 AM
By: Devin Watson (from psc cd)  
Level: Beginner
User Rating: By 3 Users
Compatibility: VB 6.0
Views: 405
 
     This is my second DirectX tutorial program. Once more, everything is heavily commented for easy understanding. I tried to explain not just the how but the why of everything. This example program builds on the previous tutorial, and introduces a few new code snippets, such as how to create and use the D3DFont facility for printing text to the screen, toggling to fullscreen mode in DirectX 8.1, and also using a frame control loop instead of a Timer control. I found that this particular application ran as fast as its C++ counterpart in fullscreen mode and in windowed mode. If you have any problems or questions, please contact me. Please vote!
 
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