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StreamSocket

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Submitted on: 1/3/2015 1:35:00 AM
By: Thinus Herselman (from psc cd)  
Level: Advanced
User Rating: By 5 Users
Compatibility: Microsoft Visual C++
Views: 866
 
     This code's aim is to run on a server which connects to multiple servers, and sends and receives data. It is meant to do it fast. I do not know if this is the fastest or best way to do the code. I'm not a highly experienced winsock coder. But I made sure to have the code as clean as possible and as bug free as possible. If you find any problems or have comments. Please I would like to know. Even if it's a method on doing it faster. Check the header file for documentation. On Each function. As shown in the example, you need to call the InitWinsock member function on the class, when your application enters. And DeInitWinsock when it exits. But not for each instance of the class though. I wonder if this is a good reason to make it static :) (Will change that some time) New Changes (13 December 2001) ->Fixed a bug in resolving host names. It will -now resolve them properly. -> Changed dome functionality to make text transfers easier -> Changed this code experience thingy to Advanced. If it shows my experience :) Also: Anyone know of somethign cool I could wright for win32 ?
 
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