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Search Results: Page 6 of 11 found. Entries 51 - 60 of 102 found
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  Ethereal Gate: 2D game engineEthereal Gate: 2D game engineC++ (general), Microsoft Visual C++Beginner /
Donny Beals
5039 since
4/29/2004 2:36:08 PM
Unrated
       Ethereal Gate is an easy to use 2D game engine. It's still in its development stage (I'm going to add tile support, timers, etc), but right now somebody can use it to create a window, Direct3D, DirectInput (Keyboard and mouse), use textures ( render using ...(description truncated)
 
 
  Example of texturizing a square in DirectX 9.0cExample of texturizing a square in DirectX 9.0cMicrosoft Visual C++Advanced /
Ovidiu Tudorache
2130 since
4/24/2005 9:56:29 AM
Unrated
       How to texturize a square using DirectXGraphics from DirectX9.0c. Please vote.
 
 
  Example of using a X file in a DirectX application + world camera movingExample of using a X file in a DirectX application + world camera movingMicrosoft Visual C++Advanced /
Ovidiu Tudorache
3913 since
4/24/2005 10:00:38 AM

By 1 Users

       I import a *.x file in this application, a wall made in 3DS Max 6.0. I texture it and I can move in the world with the mouse, the arrow keys and W, S, A, D for strafing. Cool! This is a little start for making a FPS game engine :). Enjoy! Please vote.
 
 
  Flight Simulator in Direct3DFlight Simulator in Direct3DC++ (general), Microsoft Visual C++Intermediate /
Matt Carpenter
4982 since
10/5/2002 1:06:59 PM

By 2 Users

       This is a simple Flight Simulator I made to demonstrate transforming the view in Direct3D. Use the W, A, S, and D keys to navigate, and press 'esc' to quit If you like it, please rate it ;)
 
 
  Fly GameFly GameMicrosoft Visual C++Intermediate /
Mike Brough
3325 since
4/7/2002 6:24:50 AM
Unrated
       It uses DirectX7 DirectDraw and DirectInput to create a small game in which you must outrun a fly. Sounds basic, is basic, looks harder.
 
 
  HELP(Unresolved External LINK error)HELP(Unresolved External LINK error)Microsoft Visual C++Beginner /
Ishmael Rufus
2095 since
5/20/2002 10:48:57 PM
Unrated
       I can't seem to find out what is wrong with this program. I fixed all the errors for the object to be compiled, but it keeps returning a link errror. When i run other Direct X programs they run fine? Is there something i must do? someone please help me... ...(description truncated)
 
 
  How to Create a Sprite Animation using Direct DrawHow to Create a Sprite Animation using Direct DrawMicrosoft Visual C++Intermediate /
davepamn
3510 since
7/11/2002 10:39:28 AM

By 2 Users

       This article explains how to create a Direct Draw Sprite. The sample draws a sprite in Window Mode. This is code commenting out for full screen mode.
 
 
  How to Create your first Direct3D MFC AppHow to Create your first Direct3D MFC AppMicrosoft Visual C++Intermediate /
davepamn
5370 since
7/3/2002 11:01:12 AM

By 2 Users

       Overview: This article explains how to build a direct 3D application. Features: 1. Hierarchial Transformation (rotation, scale, translation) 2. Lighting 3. Materials 4. Importing of a Direct.x file 5. ZBuffering 6. Culling 7. DirectInput 8. DirectSound
 
 
  How to Multi-Thread your MFC AppHow to Multi-Thread your MFC AppMicrosoft Visual C++Intermediate /
davepamn
6300 since
7/29/2002 12:48:40 PM

By 1 Users

       The articles explains: Why threads are used in applications, How to create a thread, Three different techniques for synchronizing a thread, How to suspend and resume a thread execution, What the different thread priorities mean, How to terminate a thread. ...(description truncated)
 
 
  How to put a Skin Mesh X-File in your Direct3D appHow to put a Skin Mesh X-File in your Direct3D appMicrosoft Visual C++Intermediate /
davepamn
4733 since
8/1/2002 4:42:57 PM
Unrated
       Overview: In this article, I'll explain skin meshing. Skin meshing allows you to import an animated object into your directX world.
 


Search Results: Page 6 of 11 found. Entries 51 - 60 of 102 found
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