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Description | Compatibility | Level/ Author | Views/ Date Submitted | User Rating |
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DirectDraw Backbuffer | Microsoft Visual C++ | Advanced / Mike Vandelay | 2980 since 7/11/2007 5:45:59 AM | Unrated
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This is a DirectDraw example of using a backbuffer and writing directly to video memory. |
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DirectDraw Game DirectX6 | C++ (general), Microsoft Visual C++ | Advanced / SeanL | 11814 since 11/12/2000 7:35:51 PM |
By 4 Users 2 Excellent Ratings
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I started this game and I noticed there wasn't much DirectDraw Stuff at this place. So I decided to upload my partially made game. It is a tile based game. It tiles out the bitmaps and makes a map. What is done can probably start you on your way to making ...(description truncated) |
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DirectDraw Hardware Enumeration | Microsoft Visual C++ | Intermediate / Nick Bloor | 3469 since 7/1/2004 5:50:05 AM | Unrated
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This program demonstrates the use of DirectDraw7 to enumerate graphics hardware. The code retrieves information about all graphics adapters installed on your computer. The information includes supported display modes (including refresh rates) and a ton of ...(description truncated) |
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DirectDraw Sample | Microsoft Visual C++ | Advanced / Mike Vandelay | 3420 since 7/10/2007 4:08:09 AM | Unrated
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This is a simple example of how to write directly
to video memory using DirectDraw. |
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DirectDraw Sprite Engine | C++ (general), Microsoft Visual C++ | Intermediate / Cameron Forbes | 4842 since 11/19/2002 9:52:16 PM | Unrated
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This is a sprite engine class for directdraw, it allows to easily load and manipulate animated sprites without hassle! |
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DirectInput Mouse class | C++ (general), Microsoft Visual C++, Borland C++ | Advanced / Mike Vandelay | 3581 since 1/22/2006 3:52:20 PM | Unrated
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This is a class that reads mouse movement in DirectInput. |
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DirectShow and CDX | Microsoft Visual C++ | Intermediate / davepamn | 4757 since 6/26/2002 9:55:25 PM |
By 3 Users
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Overview: This article serves two purposes: The first is to demostrate how to
implement direct show, and the second is how to implement the CDXInput
class to capture input for the keyboard, mouse, and joystick.
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DirectSound | Borland C++ | Intermediate / Badrul | 3022 since 9/6/2005 5:34:45 AM | Unrated
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This program is able to play multiple wave files simultaneously. The code originally from Borland C++ Builder sample and I simplified according to my requirement to play 2 wave files at the same time. The code used DirectX components that is Directsound. ...(description truncated) |
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DirectX - Direct Input | Microsoft Visual C++ | Intermediate / davepamn | 5294 since 6/24/2002 11:22:34 AM |
By 1 Users
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his article explains how to implement Direct Input for the Keyboard and Mouse |
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DirectX 16-bit Particle Engine | Microsoft Visual C++ | Intermediate / Anachronism | 7039 since 8/15/2001 1:57:05 AM |
By 2 Users
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Nifty particle engine for DirectX. Click on the screen to initialize an explosion. Regardless of color the particles will always fade. (ScreenShot) |
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