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  Description
Compatibility
Level/
Author
Views/
Date
Submitted
User Rating
 
  DirectDraw BackbufferDirectDraw BackbufferMicrosoft Visual C++Advanced /
Mike Vandelay
2980 since
7/11/2007 5:45:59 AM
Unrated
       This is a DirectDraw example of using a backbuffer and writing directly to video memory.
 
 
  DirectDraw Game DirectX6DirectDraw Game DirectX6C++ (general), Microsoft Visual C++Advanced /
SeanL
11814 since
11/12/2000 7:35:51 PM

By 4 Users
2 Excellent Ratings
       I started this game and I noticed there wasn't much DirectDraw Stuff at this place. So I decided to upload my partially made game. It is a tile based game. It tiles out the bitmaps and makes a map. What is done can probably start you on your way to making ...(description truncated)
 
 
  DirectDraw Hardware EnumerationDirectDraw Hardware EnumerationMicrosoft Visual C++Intermediate /
Nick Bloor
3469 since
7/1/2004 5:50:05 AM
Unrated
       This program demonstrates the use of DirectDraw7 to enumerate graphics hardware. The code retrieves information about all graphics adapters installed on your computer. The information includes supported display modes (including refresh rates) and a ton of ...(description truncated)
 
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  DirectDraw SampleDirectDraw SampleMicrosoft Visual C++Advanced /
Mike Vandelay
3420 since
7/10/2007 4:08:09 AM
Unrated
       This is a simple example of how to write directly to video memory using DirectDraw.
 
 
  DirectDraw Sprite EngineDirectDraw Sprite EngineC++ (general), Microsoft Visual C++Intermediate /
Cameron Forbes
4842 since
11/19/2002 9:52:16 PM
Unrated
       This is a sprite engine class for directdraw, it allows to easily load and manipulate animated sprites without hassle!
 
 
  DirectInput Mouse classDirectInput Mouse classC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
3581 since
1/22/2006 3:52:20 PM
Unrated
       This is a class that reads mouse movement in DirectInput.
 
 
  DirectShow and CDXDirectShow and CDXMicrosoft Visual C++Intermediate /
davepamn
4757 since
6/26/2002 9:55:25 PM

By 3 Users

       Overview: This article serves two purposes: The first is to demostrate how to implement direct show, and the second is how to implement the CDXInput class to capture input for the keyboard, mouse, and joystick.
 
 
  DirectSoundDirectSoundBorland C++Intermediate /
Badrul
3022 since
9/6/2005 5:34:45 AM
Unrated
       This program is able to play multiple wave files simultaneously. The code originally from Borland C++ Builder sample and I simplified according to my requirement to play 2 wave files at the same time. The code used DirectX components that is Directsound. ...(description truncated)
 
 
  DirectX - Direct InputDirectX - Direct InputMicrosoft Visual C++Intermediate /
davepamn
5294 since
6/24/2002 11:22:34 AM

By 1 Users

       his article explains how to implement Direct Input for the Keyboard and Mouse
 
 
  DirectX 16-bit Particle EngineDirectX 16-bit Particle EngineMicrosoft Visual C++Intermediate /
Anachronism
7039 since
8/15/2001 1:57:05 AM

By 2 Users

       Nifty particle engine for DirectX. Click on the screen to initialize an explosion. Regardless of color the particles will always fade.Click here to see a screenshot of this code!(ScreenShot)
 


Search Results: Page 4 of 11 found. Entries 31 - 40 of 102 found
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C
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UNIX C++