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Search Results: Page 3 of 11 found. Entries 21 - 30 of 102 found
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  Description
Compatibility
Level/
Author
Views/
Date
Submitted
User Rating
 
  DDUtility (DirectDraw Utility) Use this instead of Microsofts DDUtil. (UPDATE)DDUtility (DirectDraw Utility) Use this instead of Microsofts DDUtil. (UPDATE)Microsoft Visual C++Advanced /
James Dougherty
4124 since
2/21/2003 10:25:19 AM

By 3 Users
2 Excellent Ratings
       I needed a utility for my new game and Microsofts didn't work the way I wanted so I made my own. This one is better in many ways. First, you don't have to create a window or window procedure every time you make a new program, it does it for you! Second of ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 
 
  DetritosDetritosMicrosoft Visual C++Advanced /
zimwman
2450 since
6/5/2004 9:38:25 PM
Unrated
       Debris flying around an atractor zone.
 
 
  Digital Poker v2.0Digital Poker v2.0Microsoft Visual C++Intermediate /
Mahalosoft
6024 since
10/29/2001 1:20:18 AM

By 4 Users
3 Excellent Ratings
       A small light weight video poker clone to procrastinate with when you should be working on that script or coding your companies next front end GUI app. I submitted a video poker clone a while back. It was grossly overweight(a little over 6.5 megs!!!). It ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 
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  Direct X - Direct MusicDirect X - Direct MusicMicrosoft Visual C++Intermediate /
davepamn
4381 since
6/24/2002 11:21:18 AM

By 1 Users

       This article demonstrates Part 1: How To implement an MFC listview Part 2: How to implement Direct X - Direct Music.
 
 
  Direct X 3D EngineDirect X 3D EngineC++ (general), Microsoft Visual C++, Borland C++Advanced /
Joe Creaney
900 since
1/2/2013 2:36:52 PM
Unrated
       I wrote some general graphics and sprite functions. They are able to handle vector graphics and 256 bitmap graphics. The main functions for using the graphics engine are in funcs.cpp file where the graphics are loaded and created and then in the DX_Draw f ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 
 
  Direct3D 8 Tutorial demonstrating transparent texturesDirect3D 8 Tutorial demonstrating transparent texturesMicrosoft Visual C++Advanced /
John Kopplin
4202 since
1/13/2003 7:51:13 PM

By 1 Users

       To demonstrate a working Direct3D 8 program that employs transparent textures on both front and back faces.
 
 
  Direct3D For Dummiez!Direct3D For Dummiez!C++ (general), Microsoft Visual C++, Borland C++Advanced /
Matt Carpenter
8174 since
8/4/2002 7:14:20 PM

By 5 Users
2 Excellent Ratings
       Learn Direct3D 8.1 The easy way with this tutorial. Commented Tutorial in HTML and full Source Code Included! If you like this, please rate it here on PSC! Thanks ;)Click here to see a screenshot of this code!(ScreenShot)
 
 
  Direct3D Mesh and Camera exampleDirect3D Mesh and Camera exampleC++ (general)Intermediate /
Steven Potiris
2853 since
2/4/2005 3:53:06 AM
Unrated
       Explain how to create Direct3D meshes, utilise the "camera", use backbuffering.
 
 
  Direct3D Tutorial For BeginnersDirect3D Tutorial For BeginnersMicrosoft Visual C++Beginner /
Sean Murphy
9165 since
10/2/2001 12:18:37 PM

By 3 Users

       This will teahc you about Direct3D IM Frameworking.
 
 
  Direct3D8 Spinning PyrimidDirect3D8 Spinning PyrimidMicrosoft Visual C++Beginner /
Simon Price
8727 since
12/10/2000 5:31:19 PM

By 7 Users
5 Excellent Ratings
       If you are a newbie to either DirectX8 or C++ then this is for you! It is a simple and fully commented program which uses DirectX8 to render a spinning triangle in fullscreen mode. This is my 1st C++/DX8 program and only my 3rd ever C++ program, so while ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 


Search Results: Page 3 of 11 found. Entries 21 - 30 of 102 found
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C
C++ (general)
Microsoft Visual C++
Borland C++
UNIX C++