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Description | Compatibility | Level/ Author | Views/ Date Submitted | User Rating |
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DDUtility (DirectDraw Utility) Use this instead of Microsofts DDUtil. (UPDATE) | Microsoft Visual C++ | Advanced / James Dougherty | 4124 since 2/21/2003 10:25:19 AM |
By 3 Users 2 Excellent Ratings
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I needed a utility for my new game and Microsofts didn't work the way I wanted so I made my own. This one is better in many ways. First, you don't have to create a window or window procedure every time you make a new program, it does it for you! Second of ...(description truncated) (ScreenShot) |
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Detritos | Microsoft Visual C++ | Advanced / zimwman | 2450 since 6/5/2004 9:38:25 PM | Unrated
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Debris flying around an atractor zone. |
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Digital Poker v2.0 | Microsoft Visual C++ | Intermediate / Mahalosoft | 6024 since 10/29/2001 1:20:18 AM |
By 4 Users 3 Excellent Ratings
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A small light weight video poker clone to procrastinate with when you should be working on that script or coding your companies next front end GUI app. I submitted a video poker clone a while back. It was grossly overweight(a little over 6.5 megs!!!). It ...(description truncated) (ScreenShot) |
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Direct X - Direct Music | Microsoft Visual C++ | Intermediate / davepamn | 4381 since 6/24/2002 11:21:18 AM |
By 1 Users
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This article demonstrates
Part 1: How To implement an MFC listview
Part 2: How to implement Direct X - Direct Music.
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Direct X 3D Engine | C++ (general), Microsoft Visual C++, Borland C++ | Advanced / Joe Creaney | 900 since 1/2/2013 2:36:52 PM | Unrated
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I wrote some general graphics and sprite functions. They are able to handle vector graphics and 256 bitmap graphics. The main functions for using the graphics engine are in funcs.cpp file where the graphics are loaded and created and then in the DX_Draw f ...(description truncated) (ScreenShot) |
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Direct3D 8 Tutorial demonstrating transparent textures | Microsoft Visual C++ | Advanced / John Kopplin | 4202 since 1/13/2003 7:51:13 PM |
By 1 Users
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To demonstrate a working Direct3D 8 program that employs transparent textures on both front and back faces. |
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Direct3D For Dummiez! | C++ (general), Microsoft Visual C++, Borland C++ | Advanced / Matt Carpenter | 8174 since 8/4/2002 7:14:20 PM |
By 5 Users 2 Excellent Ratings
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Learn Direct3D 8.1 The easy way with this tutorial. Commented Tutorial in HTML and full Source Code Included!
If you like this, please rate it here on PSC! Thanks ;) (ScreenShot) |
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Direct3D Mesh and Camera example | C++ (general) | Intermediate / Steven Potiris | 2853 since 2/4/2005 3:53:06 AM | Unrated
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Explain how to create Direct3D meshes, utilise the "camera", use backbuffering. |
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Direct3D Tutorial For Beginners | Microsoft Visual C++ | Beginner / Sean Murphy | 9165 since 10/2/2001 12:18:37 PM |
By 3 Users
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This will teahc you about Direct3D IM Frameworking. |
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Direct3D8 Spinning Pyrimid | Microsoft Visual C++ | Beginner / Simon Price | 8727 since 12/10/2000 5:31:19 PM |
By 7 Users 5 Excellent Ratings
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If you are a newbie to either DirectX8 or C++ then this is for you! It is a simple and fully commented program which uses DirectX8 to render a spinning triangle in fullscreen mode. This is my 1st C++/DX8 program and only my 3rd ever C++ program, so while ...(description truncated) (ScreenShot) |
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