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Search Results: Page 1 of 11 found. Entries 1 - 10 of 102 found
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  [_Force Feedback with DirectInput_][_Force Feedback with DirectInput_]C, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++Advanced /
Nok1
12897 since
8/1/2002 6:36:08 PM

By 2 Users

       This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a Gunfir ...(description truncated)
 
 
  A Multiplayer DirectDraw Game using Winsock With librarys I made for eachA Multiplayer DirectDraw Game using Winsock With librarys I made for eachC, C++ (general), Microsoft Visual C++Advanced /
Bradley Barrows
15468 since
3/29/2003 1:36:55 PM

By 3 Users

       A Multiplayer DirectDraw Game using Winsock With librarys I made for each. You should all be amazed and awed by my artistic skills! This is the first thing ive done with winsock! I actually made a library for it too to make it REALLY easy to use and i inc ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 
 
  A Serious DirectX C++ Game Development LibraryA Serious DirectX C++ Game Development LibraryMicrosoft Visual C++Advanced /
Email Component
25328 since
11/16/2002 12:10:04 AM

By 4 Users

       The Chilkat DirectX C++ Game Development Library provides a framework and C++ classes for developing DirectX applications. It provides classes for animation, bitmaps ( BMP, PCX, GIF, DIBs) , sound, DirectX surface management, surface layering and transpar ...(description truncated)
 
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  alDirectPlay Creation ClassalDirectPlay Creation ClassC, C++ (general), Microsoft Visual C++Beginner /
Alex LaPonsie
7265 since
12/22/2004 3:18:00 AM

By 1 Users

       a nifty class to easily implement DirectPlay in your programs. With a little tweaking it could easily be used for a large scale multiplayer experience. the screenshot is from a game im working on using this code. c'mon feedback people =)Click here to see a screenshot of this code!(ScreenShot)
 
 
  Asteroid BuilderAsteroid BuilderMicrosoft Visual C++Advanced /
zimwman
1587 since
10/13/2011 5:54:42 PM

By 1 Users

       Atempting to generate a realistic 3D asteroid. Starting with a cube, breaking faces successively until desired definition is reached. The vertices are then modeled into a spheroid and inpact craters are added for final touch.Click here to see a screenshot of this code!(ScreenShot)
 
 
  Audio compression using directshow or directXAudio compression using directshow or directXC, C++ (general), Microsoft Visual C++, Borland C++Intermediate /
All Mankind
8709 since
3/9/2006 5:40:05 AM

By 2 Users
2 Excellent Ratings
       This code demonstrates how to use installed audio codecs to compress a WAVE file.
 
 
  Background TexturingBackground TexturingMicrosoft Visual C++Beginner /
Sean Murphy
12897 since
10/2/2001 9:41:37 AM

By 1 Users

       This will show you how to texture a background in DirectX THis was brought to you by Lost Side Dead.
 
 
  Basic 3d for C++Basic 3d for C++Microsoft Visual C++Intermediate /
Albert Chaulk
25686 since
11/1/2000 7:49:03 PM
Unrated
       Goes through the mathematics of 3d and the process of creating a very basic app: creating WinMain and associated message loops, initializing DDraw & D3D, rendering a simple figure and cleanup. A copy of the full code is included.
 
 
  Basic Dirext Graphics Engine *Updated*Basic Dirext Graphics Engine *Updated*C++ (general), Microsoft Visual C++Intermediate /
Joe Creaney
1715 since
11/29/2012 11:21:09 AM
Unrated
       Direct X graphics engine with basic functions. The 3d aspects were implemented into the code. To use the program simply use the arrow keys and space bar. The program includes modules I created for win32 and Direct X. I plan to build on this project addin ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 
 
  Basketball Bounce ( DirectX )Basketball Bounce ( DirectX )Microsoft Visual C++Beginner /
Patrick Gallagher
14601 since
4/18/2001 10:29:58 AM

By 2 Users

       This code bounces a basketball that "spins" around your screen. It uses DirectX7.0, even though it probably works with DirectX8.0 too. It is an overlay example... 1
 


Search Results: Page 1 of 11 found. Entries 1 - 10 of 102 found
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C
C++ (general)
Microsoft Visual C++
Borland C++
UNIX C++