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Description | Compatibility | Level/ Author | Views/ Date Submitted | User Rating |
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[_Force Feedback with DirectInput_] | C, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++ | Advanced / Nok1 | 12897 since 8/1/2002 6:36:08 PM |
By 2 Users
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This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a Gunfir ...(description truncated) |
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A Multiplayer DirectDraw Game using Winsock With librarys I made for each | C, C++ (general), Microsoft Visual C++ | Advanced / Bradley Barrows | 15468 since 3/29/2003 1:36:55 PM |
By 3 Users
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A Multiplayer DirectDraw Game using Winsock With librarys I made for each. You should all be amazed and awed by my artistic skills! This is the first thing ive done with winsock! I actually made a library for it too to make it REALLY easy to use and i inc ...(description truncated) (ScreenShot) |
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A Serious DirectX C++ Game Development Library | Microsoft Visual C++ | Advanced / Email Component | 25328 since 11/16/2002 12:10:04 AM |
By 4 Users
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The Chilkat DirectX C++ Game Development Library provides a framework and C++ classes for developing DirectX applications. It provides classes for animation, bitmaps ( BMP, PCX, GIF, DIBs) , sound, DirectX surface management, surface layering and transpar ...(description truncated) |
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alDirectPlay Creation Class | C, C++ (general), Microsoft Visual C++ | Beginner / Alex LaPonsie | 7265 since 12/22/2004 3:18:00 AM |
By 1 Users
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a nifty class to easily implement DirectPlay in your programs.
With a little tweaking it could easily be used for a large scale multiplayer experience.
the screenshot is from a game im working on using this code. c'mon feedback people =) (ScreenShot) |
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Asteroid Builder | Microsoft Visual C++ | Advanced / zimwman | 1587 since 10/13/2011 5:54:42 PM |
By 1 Users
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Atempting to generate a realistic 3D asteroid. Starting with a cube, breaking faces successively until desired definition is reached. The vertices are then modeled into a spheroid and inpact craters are added for final touch. (ScreenShot) |
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Audio compression using directshow or directX | C, C++ (general), Microsoft Visual C++, Borland C++ | Intermediate / All Mankind | 8709 since 3/9/2006 5:40:05 AM |
By 2 Users 2 Excellent Ratings
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This code demonstrates how to use installed audio codecs to compress a WAVE file. |
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Background Texturing | Microsoft Visual C++ | Beginner / Sean Murphy | 12897 since 10/2/2001 9:41:37 AM |
By 1 Users
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This will show you how to texture a background in DirectX
THis was brought to you by Lost Side Dead. |
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Basic 3d for C++ | Microsoft Visual C++ | Intermediate / Albert Chaulk | 25686 since 11/1/2000 7:49:03 PM | Unrated
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Goes through the mathematics of 3d and the process of creating a very basic app: creating WinMain and associated message loops, initializing DDraw & D3D, rendering a simple figure and cleanup. A copy of the full code is included. |
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Basic Dirext Graphics Engine *Updated* | C++ (general), Microsoft Visual C++ | Intermediate / Joe Creaney | 1715 since 11/29/2012 11:21:09 AM | Unrated
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Direct X graphics engine with basic functions. The 3d aspects were implemented into the code. To use the program simply use the arrow keys and space bar. The program includes modules I created for win32 and Direct X.
I plan to build on this project addin ...(description truncated) (ScreenShot) |
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Basketball Bounce ( DirectX ) | Microsoft Visual C++ | Beginner / Patrick Gallagher | 14601 since 4/18/2001 10:29:58 AM |
By 2 Users
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This code bounces a basketball that "spins" around your screen. It uses DirectX7.0, even though it probably works with DirectX8.0 too. It is an overlay example... 1 |
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