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Other Entries by Mike Vandelay.

Search Results: Page 1 of 3 found. Entries 1 - 25 of 67 found
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  Description
Compatibility
Level/
Author
Views/
Date
Submitted
User Rating
 
  AVI playerAVI playerC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
4515 since
11/14/2005 10:27:05 PM
Unrated
       This code demonstrates how to play an AVI file in fullscreen mode.
 
 
  Barycentric coordinate computationBarycentric coordinate computationC, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++Advanced /
Mike Vandelay
5038 since
8/9/2005 4:50:41 PM
Unrated
       This code computes the barycentric coordinates of a 2d point inside a 2d triangle using the area interpretation of barycentric coordinates and Heron's triangle area formula.
 
 
  Bitmap ConverterBitmap ConverterC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
3114 since
11/17/2006 2:54:33 AM
Unrated
       This code coverts a BGRA (blue, green, red, alpha) bitmap into RGBA format. BGRA is used by Microsoft, and RGBA is used by OpenGL.
 
 
  Bitmap FontBitmap FontC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
2333 since
9/15/2005 1:18:19 PM

By 1 Users

       This is a demo of a bitmap font that uses OpenGL and is written in C++. It requires the gd library from boutell.com. There's a demo at http://www.coolgroups.com/font/.Click here to see a screenshot of this code!(ScreenShot)
 
 
  Bouncing cubeBouncing cubeMicrosoft Visual C++Advanced /
Mike Vandelay
2942 since
3/25/2007 1:20:39 PM
Unrated
       This demo illustrates the physics of a bouncing cube. It is a good way to get started in video game physics.
 
 
  Bouncing rectangleBouncing rectangleMicrosoft Visual C++Advanced /
Mike Vandelay
1865 since
3/25/2007 7:54:14 AM

By 1 Users

       This code demonstrates a 2d rectangle bouncing and rotating on the screen. It illustrates principles applicable to game physics, such as torque and conservation of kinetic energy.
 
 
  Box collision detectionBox collision detectionC++ (general), Microsoft Visual C++, Borland C++, UNIX C++Advanced /
Mike Vandelay
2034 since
10/27/2005 2:35:19 PM
Unrated
       This is a set of 3d collision detection routines that use bounding boxes.
 
 
  COM demoCOM demoC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
1621 since
12/7/2005 10:26:28 AM
Unrated
       This is a demo of using COM to open a browser window.
 
 
  Convert MagicConvert MagicC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
3292 since
1/14/2006 4:58:49 AM

By 2 Users
2 Excellent Ratings
       This is an image converter for BMP, GIF, JPEG, PNG, and TIFF. There's a demo at http://www.coolgroups.com/cm/.Click here to see a screenshot of this code!(ScreenShot)
 
 
  D BackupD BackupMicrosoft Visual C++Advanced /
Mike Vandelay
2509 since
8/25/2006 2:16:06 AM

By 1 Users

       This demonstrates backing up your D drive.
 
 
  D RestoreD RestoreMicrosoft Visual C++Advanced /
Mike Vandelay
2963 since
11/18/2006 7:47:32 AM
Unrated
       This code demonstrates writing a raw hard disk image to your D drive. It is useful if you have previously saved such an image. Be careful since this code overwrites your D hard drive.
 
 
  DirectDraw BackbufferDirectDraw BackbufferMicrosoft Visual C++Advanced /
Mike Vandelay
2944 since
7/11/2007 5:45:59 AM
Unrated
       This is a DirectDraw example of using a backbuffer and writing directly to video memory.
 
 
  DirectDraw SampleDirectDraw SampleMicrosoft Visual C++Advanced /
Mike Vandelay
3315 since
7/10/2007 4:08:09 AM
Unrated
       This is a simple example of how to write directly to video memory using DirectDraw.
 
 
  DirectInput Mouse classDirectInput Mouse classC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
3487 since
1/22/2006 3:52:20 PM
Unrated
       This is a class that reads mouse movement in DirectInput.
 
 
  DirectX RockDirectX RockC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
2439 since
1/17/2006 12:43:29 PM

By 1 Users

       This program demonstrates loading Wavefront OBJ files in DirectX by loading a rock. There's a demo at http://www.coolgroups.com/dxrock/. Click here to see a screenshot of this code!(ScreenShot)
 
 
  Extremely fast barycentric computationExtremely fast barycentric computationC, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++Advanced /
Mike Vandelay
1713 since
8/11/2005 6:52:25 AM
Unrated
       This code does an extremely quick computation of the barycentric coordinates of a 2d point inside a 2d triangle.
 
 
  Gdiplus Texture LoaderGdiplus Texture LoaderC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
3202 since
1/26/2006 10:41:02 PM
Unrated
       This class enables you to load BMP, JPEG, GIF, PNG, and TIFF files as OpenGL textures.
 
 
  GIF display programGIF display programC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
1885 since
1/11/2006 9:16:58 AM
Unrated
       This displays a GIF file with GDI plus.
 
 
  Gift wrapGift wrapC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
2323 since
8/6/2005 9:46:47 PM
Unrated
       This program demonstrates using 3d Perlin noise to create a 3d wrapping paper texture that is applied to a cube.Click here to see a screenshot of this code!(ScreenShot)
 
 
  Icosahedron subdividerIcosahedron subdividerC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
3399 since
9/11/2005 5:50:38 PM
Unrated
       This program demonstrates creating a sphere by performing recursive subdivisions on the faces of an icosahedron. There's a demo at http://www.coolgroups.com/icosa/.Click here to see a screenshot of this code!(ScreenShot)
 
 
  IE OpenerIE OpenerC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
2609 since
12/14/2005 2:57:22 PM

By 1 Users

       This demonstrates how to make Internet Explorer open a web page.
 
 
  Infinite desertInfinite desertC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
1619 since
8/18/2005 7:22:32 AM

By 1 Users

       This program illustrates the basic principles of generating terrains and displaying them by allowing the user to navigate an infinite desert with the arrow keys. A demo of it is available at http://www.coolgroups.com/desert/.Click here to see a screenshot of this code!(ScreenShot)
 
 
  Kd-treeKd-treeC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
6271 since
8/30/2005 3:41:47 AM
Unrated
       This program demonstrates the use of a kd-tree for selecting a set of 2d points that appear in a rectangle. There's a demo of it at http://www.coolgroups.com/kdtree/. Click here to see a screenshot of this code!(ScreenShot)
 
 
  Lava rockLava rockC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
1613 since
8/16/2005 8:21:42 AM
Unrated
       This program displays 3-dimensional rocks that were made by taking the convex hull of a sphere distorted with Perlin noise. These rocks are also texture-mapped with Perlin noise. There's a demo at http://www.coolgroups.com/lavarock/.Click here to see a screenshot of this code!(ScreenShot)
 
 
  Looping MIDILooping MIDIC++ (general), Microsoft Visual C++, Borland C++Advanced /
Mike Vandelay
2189 since
11/16/2005 8:06:29 PM
Unrated
       This code demonstrates how to loop a MIDI file. The looping part is slightly tricky.
 


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C
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Microsoft Visual C++
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