Other Entries by Andrei Krotkov (from psc cd)

Search Results: Page 1 of 1 found. Entries 1 - 7 of 7 found
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  A 3D clock, OpenGLA 3D clock, OpenGLC++ (general), Microsoft Visual C++Intermediate /
Andrei Krotkov (from psc cd)
4167 since
1/5/2015 9:48:00 AM

By 15 Users

       This is a simple program to demonstrate OpenGL. It will show the time in 3d, with the gears rotating in real time. The red squares are the currently active numbers. It runs wery well, and please vote.Click here to see a screenshot of this code!(ScreenShot)
 
 
  A 3D RPG EngineA 3D RPG EngineC++ (general), Microsoft Visual C++, Borland C++Intermediate /
Andrei Krotkov (from psc cd)
2709 since
1/4/2015 10:23:00 PM

By 19 Users

       This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As se ...(description truncated)
 
 
  API BombermanAPI BombermanC++ (general), Microsoft Visual C++Intermediate /
Andrei Krotkov (from psc cd)
2616 since
1/4/2015 8:43:00 PM

By 16 Users

       This great advanced example is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen, and it is cool.
 
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  Learning about VectorsLearning about VectorsC, C++ (general), Microsoft Visual C++, Borland C++, UNIX C++Beginner /
Andrei Krotkov (from psc cd)
657 since
1/6/2015 11:13:00 PM

By 3 Users

       This is an article on implementing vectors in C++. It contains all the 3-dimensional mathematics that can be used to make lighting calculations, physics, etc! Visit my website to find many more articles such as this one! http://akrotkov.bullet-reaction.co ...(description truncated)
 
 
  OpenGL 3d Particle EngineOpenGL 3d Particle EngineMicrosoft Visual C++Beginner /
Andrei Krotkov (from psc cd)
1227 since
1/4/2015 9:10:00 PM

By 9 Users

       This is a 3d particle engine written in 5 minutes... literally. It is written on the basecode of NeHe's tutorials at nehe.gamedev.net, but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a colo ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 
 
  OpenGL 3D SnowOpenGL 3D SnowC++ (general)Beginner /
Andrei Krotkov (from psc cd)
4169 since
1/4/2015 9:14:00 PM

By 3 Users

       This is an example of my particle engine being adapted for a specific purpose, in this case snow. The arrow keys control the direction and the speed of the wind, and the escape key exits. The red line in the center shows the speed and direction as a rotat ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 
 
  Win32 API MinesweeperWin32 API MinesweeperMicrosoft Visual C++Intermediate /
Andrei Krotkov (from psc cd)
3208 since
1/4/2015 6:35:00 PM

By 3 Users

       An almost-exact replica of the minesweeper game that comes with all windows systems. 3 modes of difficulty, a timer, and more. Uses the Win32 API with functions such as SetTimer, BitBlt, SelectObject, and CreateWindow used to create a classic. It is not v ...(description truncated)Click here to see a screenshot of this code!(ScreenShot)
 


Search Results: Page 1 of 1 found. Entries 1 - 7 of 7 found

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C
C++ (general)
Microsoft Visual C++
Borland C++
UNIX C++