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Description | Compatibility | Level/ Author | Views/ Date Submitted | User Rating |
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A Step by Step Quest to 3D Engine Programming Lesson 2: Advanced initialization | VB 5.0, VB 6.0 | Beginner / polaris | 4304 since 7/7/2006 11:00:24 PM |
By 2 Users
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This is the sequel of my Previous tutorial about how to make an accurate 3D Engine step by step.
In this Lesson we will see how to Initialize the Engine in FullScreen and hos to use detailled options, like Backbuffer Color Format,Depthbit format,Gama Leve ...(description truncated) (ScreenShot) |
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A Step by Step Quest to 3D Engine Programming Lesson 3: Advanced initialization | VB 5.0, VB 6.0 | Beginner / polaris | 3879 since 7/8/2006 8:02:07 PM |
By 1 Users
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This is the sequel of my Previous tutorial about how to make an accurate 3D Engine step by step. In this Lesson we will see how to Render basic Colored polygons over the screen.
Leave comments and feedbacks
and get ready for the 4th lesson, level of diffu ...(description truncated) (ScreenShot) |
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A Three Part Direct3D Tutorial | VB 6.0 | Intermediate / Simbro | 6475 since 11/18/2002 6:12:41 PM |
By 9 Users 9 Excellent Ratings
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This is a 17 page tutorial on how to setup DirectX, create an object, render vertices, and render 3D Geometry. The final sample program is a multi-color triangle rotating over the y-axis. This tutorial explains what each step means so the user understands ...(description truncated) (ScreenShot) |
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A***HOT*** Load you Images from a Resource-File *HOT* | VB 6.0 | Intermediate / Harald | 8961 since 11/15/2001 3:52:20 PM |
By 2 Users
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Hi guys,
here is a example how to load a Bitmap frm a ressource file. I put a Packer in Zip file, too. With this one, you can make and you can unpack a new/existing Resource-File. The DircetDraw- Part of the code isn't fully documented. But the main one, ...(description truncated) |
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A1 DTA - 3D engine code | VB 5.0, VB 6.0 | Advanced / shlomi baesa | 9710 since 5/25/2002 9:06:37 AM |
By 13 Users 12 Excellent Ratings
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DTA supports high collision detection , maps , models , fog and light effects and more
I included only one map and no models with this code but you can make your own maps and models
** Note : the picture is from the old version the new version is much be ...(description truncated) (ScreenShot) |
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AAA - How to Play Mp3s using DirectX Media - AAA | VB 4.0 (32-bit), VB 5.0, VB 6.0 | Not Given / Super Programmer | 13910 since 1/5/1999 |
By 14 Users
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Allows you to play Mp3s using the DirectX Media OCX and how to create a Killer looking Interface Using A si-ngle image and mapping out coordiants. Also Using Transperent Lables to Create Hotspots For Tooltips |
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aaa quake3 clone | VB 6.0 | Intermediate / aayush kaistha | 5897 since 8/23/2005 2:56:01 PM |
By 14 Users 12 Excellent Ratings
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this is a FULL-FEATURED game. uses directX 8. it is a quake 3 type game where u r up against a brutal enemy. no missions, no story, just one on one fight..... unlike other full 3d games posted on this site, this one runs fast even though it has been progr ...(description truncated) (ScreenShot) |
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About the MSWEB DVD Sample player | VB 6.0 | Intermediate / Jamie Pocock | 8223 since 1/12/2002 7:33:39 AM |
By 7 Users 6 Excellent Ratings
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Retrieves & lists EventCodes from DVD, how to implement a timer properly with no timer control, zoom, menus, & identify domains with .UOPValid method before executing an event on the DVD.
includes
.CurrentDomain
.UOPValid
.ShowMenu
.DeleteBookmark
.SaveB ...(description truncated) (ScreenShot) |
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Actor MD2 sample with dynamic shadows | VB 6.0 | Advanced / iR_OrBit | 7352 since 2/5/2005 2:57:04 PM |
By 4 Users 4 Excellent Ratings
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This code demonstrates one of the iRender 3D game engine features - md2 loading, rendering with dynamic lighting and shadows.
There are only 50 lines of code. This sample uses iRender3D.dll which you can download from http://irender3d.com in download sect ...(description truncated) (ScreenShot) |
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Alpha Blending DirectX 7 | VB 5.0, VB 6.0 | Advanced / Tim Dodd | 6116 since 10/22/2002 3:40:43 PM |
By 2 Users
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This is used to show you how to alpha blend a light source on to a background , map , game ect.. (ScreenShot) |
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