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Description | Compatibility | Level/ Author | Views/ Date Submitted | User Rating |
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[*DirectX 8 Isometric RPG - UPDATED!*] | VB 6.0 | Advanced / Calvin Mayer | 27370 since 11/19/2004 9:13:51 AM |
By 6 Users 5 Excellent Ratings
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A simple isometric RPG engine that can read maps from a save file, draw the map, draw the player, read walls from a save file, draw an NPC, draw the walls, and can move the character. UPDATE: I got character movement working! As long as the players moveme ...(description truncated) (ScreenShot) |
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[*DirectX 8.0 Self-Unloading Texture Class*] | VB 6.0 | Advanced / Calvin Mayer | 13805 since 9/22/2004 7:54:52 PM |
By 2 Users
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A texture class for DirectX 8 that can render a texture to the screen, then when a set ammount of time has passed without rendering it unloads itself. Useful for RPGs because you need lots of textures. Also can rotate textures. (ScreenShot) |
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[[[_Need DX8.0 Help on Car Racing | VB 6.0 | Beginner / Arun P {:-) | 13204 since 2/5/2005 5:57:35 AM |
By 3 Users 2 Excellent Ratings
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This is a dx 8 car racing demo, i need help on how to detect collision!!!!! plz submit a comment
on how i can do this plz....... (ScreenShot) |
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[A virtual synth :: RDX AUDIO VECTOR ß] | VB 6.0 | Advanced / anotherRDX | 21877 since 9/15/2004 5:06:25 PM |
By 27 Users 26 Excellent Ratings
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This is a virtual synthetizer.
Use DirectX 8 visual basic type library.
Sorry for my horrible english, i'm french.
Need to have some experience in software synthesis.
If not, Open a patch, for example :
patch\adagio for string 3 [] trancepatch.px0
and a ...(description truncated) (ScreenShot) |
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[Paint Filter Tutorial] | VB 6.0 | Intermediate / LCSBSSRHXXX | 11160 since 4/25/2004 3:24:11 PM |
By 3 Users
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Hey every one This is a tutorial on how to make a filter for a paint program.I wrote this tutorial because it was pretty hard to figure out how to make filters for my paint program
and I spent a few days expermenting and writing filters from trial and err ...(description truncated) |
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____Custom3D_ScreenSaver_Diretcx8_ | VB 6.0 | Intermediate / Arun P {:-) | 14162 since 1/30/2005 11:08:57 AM |
By 8 Users 7 Excellent Ratings
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This is a cool directx 8.0 screensaver, it is a 3D room in which the user can create her/his own walls, floor and roof from any bitmap. This is my 3rd entry and first in directx. hope u like it.
i'm not compelling to vote 4 me but please do not forget to ...(description truncated) (ScreenShot) |
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__A Starfield With Little Colorful Balls__ | VB 5.0, VB 6.0 | Advanced / |P|h|r|o|z|e|n| Entertainment - Joker | 11403 since 9/27/2003 1:45:44 PM |
By 6 Users
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this is the most complicated thing i have made in a long while! i hope everyone enjoys it as much as i did making it!!! Please vote and comment! |
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__Direct3D Tutorial [Updated]__ | VB 6.0 | Intermediate / Matt Carpenter | 66210 since 1/1/2002 3:37:03 PM |
By 127 Users 101 Excellent Ratings
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A Tutorial on how to do Direct3D7 Retained Mode Graphics! HTML file and an example! Every line of code is commented and easy to understand. Begin making 3D Games with this article! I WORKED A LONG TIME ON THIS ARTICLE! If you like it, PLEASE VOTE FOR ME o ...(description truncated) (ScreenShot) |
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_The Simplest DirectX example | VB 5.0, VB 6.0 | Intermediate / Tomas Tupy | 52854 since 5/5/2002 6:36:28 PM |
By 23 Users 10 Excellent Ratings
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***It's the simplest directX example here!!!***
If don't know anything about DX, this is the perfect code for you.
No Modules or Classes, just one form with little code. Even includes conv3ds.exe, which lets you convert your 3DS files to .x files which a ...(description truncated) (ScreenShot) |
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A Graphical Vurtual Keyboard Using DirectX | VB 5.0, VB 6.0 | Intermediate / Marc Newlin | 47434 since 1/23/2000 |
By 15 Users 12 Excellent Ratings
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UPDATED!! Virtual Keyboard. Looks Like A Normal Keyboard. When You Press A Key On Your Normal Keyboard, The Corresponding Key On The Virtual Keyboard Lights Up!! Every Key Is Independent (Left Shift Is Different From Right Shift Etc..)
Only 23 Line Of Cod ...(description truncated) |
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