This tutorial focuses on the use of the Dot Product of two vectors for back-face culling/removal in world space. Back-face removal is the process of checking every polygon before it is drawn to screen space to see whether it is facing the camera or not (i ...(description truncated)
Version 2.0.0 of Richard Hayden's D3DWorld is a great improvement on version 1 (D3DScene) of my Direct3D 8-based 3D world.
Lighting is now used in many shapes and forms to enhance this scene. I have also improved
the program, making it more efficient and ...(description truncated)(ScreenShot)
Thanks for downloading my code. This is really just an example of how to begin a world in Direct3D 8. The graphics aren't very good, but I hope that it maybe helps someone. It's pretty well commented and I think it's quite easy to understand. If you have ...(description truncated)(ScreenShot)
A simple 2D gravity simulator between particles of varying sizes.
The gravity strength, along with other parameters can be modified, with the program also performing 2D collision detection and reaction, using conservation of momentum and energy laws.
This ...(description truncated)(ScreenShot)
PlotX allows the user to plot up to eight graphs (of the y = ax2 + bx + c type or NOW the x = ay2 + by + c type!) at a time. The user can also use many built in functions like
Sin() and Tan() or Sqr() etc. in their expressions. Expressions are inputted u ...(description truncated)(ScreenShot)
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